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Dear colleagues,

We are all really excited at ACMI about the opening of our spectacular Game Masters exhibition. For those of you who are keen to capitalise on the use of games in your classroom, we have some teacher programs to support you, please read more below.

I am sure many of you will take the opportunity to visit Game Masters to see how our teaching and learning resources can help you meet your curriculum needs. Pop in early before word gets out. This will be a popular exhibition! To assist your planning we have an Education Resource and Classroom Activity Kit. We also have screenings, talks and workshops to support exhibition visits. Programs will book out early, so get in quick!

We look forward to meeting many of you at ACMI in the next few months.

Kind regards,
Christine Evely
Education Manager
Australian Centre for the Moving Image

Game Masters Exhibition
Discover the Gods of Gaming
28 June – 28 October 2012
Featuring more than 125 playable games, ACMI’s Game Masters exhibition will profile some of the world’s most influential videogame designers, and explore their creative contribution to the field. We have developed exciting programs to help students and teachers gain insights into the history and development of videogames, one of the leading cultural phenomena of the 21st century.

Exhibition Visits
Exhibition visits are available between 10am-3pm weekdays. Self-guided visits cost $10 per student (minimum 10, maximum 30students per time slot). For more information, click here.

Education Resource
This teacher resource focuses on exhibition highlights and provides stimulating ideas and questions to encourage engagement with exhibition themes and content.

Seminars, Forums, Talks and Workshops for Teachers and Students
Recognised as essential tools for learning, videogames offer engaging ways to learn a wide range of skills on a variety of levels. Not only a great resource for building knowledge and skills related to many classroom topics, videogames are worthy of study in themselves.

Student Programs
Build an App
Along with concepts of graphic design and game programming, students will discover some of the elements that make up smart phone apps, publishing issues and gain basic skills to create their own. Click here to find out more.

Date: Wed 25 Jul 2012 (10am-2.30pm) Cost: $480 (max 18 students)
Wed 1 Aug 2012 (10am-2.30pm)
Wed 8 Aug 2012 (10am-2.30pm)

Game Girls
Throughout this stimulating, challenging and engaging program, established female game developers will demonstrate their skills and discuss their experiences in this male-dominated industry. Click here to find out more

Date: 22 August, 2012 (10am-2.30pm) Cost: $15 per student

Game Loading
The videogames industry is huge, multifaceted and continually evolving. This program provides students with an opportunity to better understand the decisions made, the issues involved and what is at stake for both players and industry professionals. Click here to find out more.

Date: Fri 27 Jul (10.30am-12.30pm) Cost: $10 per student (max 60)
Fri 24 Aug (10.30am-12.30pm)
Fri 19 Oct (10.30am-12.30pm)

This workshop introduces students to the craft of machinima – making movies using the visual and audio components of video games. Click here to find out more.

Date: Fri 22 Aug (9.30am – 2.30pm) Cost: $480 (max 18 students)
Fri 3 Sept (9.30am – 2.30pm)
Fri 7 Sept (9.30am – 2.30pm)

Make a ‘Good Game’ TV Show
Based on the ABC TV popular videogame commentary show Good Game, this workshop puts students in the position of Bajo, Hex, Darren and Goose presenting live to camera. Click here to find out more.

Date: See website for details Cost: $15 per student (min 20 – max 30)

Videogame Character Design
We invite students to reflect on the games they play, examine and evaluate video games, explore the development of game characters and then create their own game characters. Click here to find out more.

Date: Wed 17 Oct (10am-2pm) Cost: $480 (max 20 students)

Videogame Design 101
Students work in groups to analyse and design characters, artwork, levels, challenges and other elements that go together to make a successful video game. Click here to find out more.

Date: Wed 29 Aug (10am-2pm) Cost: $480 (max 18 students)

Exploring Games and Film
This session explores and analyses a variety of videogames, focusing on the creation of alternative worlds, with a particular focus on the increasing use of cinema techniques within videogames. Click here to find out more.

Date: Wed 7 Sept (10am-2pm) Cost: $10 per student (min 30 – max 160)
Mon 10 Sept (10am – 2pm)

Games and Cinema Film Screenings
This screening program focuses on films inspired by or relating to games and game culture. Each film session is designed to complement a visit to the Game Masters exhibition. Click the below film titles for more information. Cost $10 per student.

eXistenz : Wed 27 July (11am -1pm)
Prince of Persia: The Sands of Time : Wed 1 Aug (11am -1pm)
Tron Legacy : Wed 5 Sept (11am – 1.15pm)
Professor Layton and the Eternal Diva : Wed 19 Sept (11am – 12.50pm)

Teacher Programs

Games in the Classroom
This workshop focuses on how videogames can be used to enhance learning and further students’ understanding across a range of subject areas. Click here to find out more.

Date: Fri 3 Aug (9.30am – 3.30pm) Cost: $110 per person

Game Masters Forum
ACMI launches its Game Masters exhibition with a two day forum that explores the intersection between the Games Industry and other Creative Industries. Click here for more information.

Date: 29 & 29 June 2012 Cost: $50 per person

Games and Secondary English: Exploring Themes and Issues with Games
This session addresses the social and creative issues raised within a range of games and provides examples of how games can be used to stimulate written responses in the classroom. Click here to find more.

Date: 20 Aug 2012 (5 – 7pm) Cost: $50 per person
22 Aug 2012 (5 – 7pm)

If you are interested in the above programs, please follow the links or click here to make a booking enquiry.

Please book well in advance as visits to this exhibition are already in high demand.