Digital Technologies Curriculum L7-8 Digital Systems

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L7-8 Digital Systems 

Content Description

  • Investigate how data are transmitted and secured in wired, wireless and mobile networks.

 

Lesson Ideas

Online Resources

CS Unplugged

  • Encryption: use this hands-on activity to give students a broader understanding of Internet web browser secure HTTPS communication concepts (e.g. session key’s strength, problem of session key exchange). CS Unplugged
  • Communication over distance: this activity is a practical session in which students work in groups to investigate the necessity of developing standards and protocols for communication using a basic electrical circuit. Lesson plans, hand-outs and worksheets are all included. Please note that teachers will need to create a free login to access quality teaching materials. Institution of Engineering and Technology
  • How a computer works (presentation and task): this PowerPoint helps students to investigate computer networks and includes a learning task at the end.
  • Network Designer: use this video as a seed to start learning about communication systems. After watching students could then go on to have a class discussion about some of the terms used or break off into teams to investigate the systems further. Wonderville
  • Applications of programmable systems: students investigate one programmable system from the past which have enabled inventions of today. Institution of Engineering and Technology
  • Infrastructure: a PowerPoint presentation and activity to support students in exploring the elements of technological infrastructure. Institution of Engineering and Technology
  • Signals: this activity introduces students to communications technology giving them an understanding of vocabulary used. Institution of Engineering and Technology

See Full Unit   http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L7_L8_digital_systems

Posted in Class Activities, Digital technology

Games and Apps Challenge Webinar – Minecraft Edu or Touch Develop

The Victorian Games and Apps Challenge closes 14 Oct (early Term 4) in 2016. Its not too late to get an entry in.

We are holding final webinars for the challenge to help to pull it all together and get is submitted.

GAC Submission Support Session: Minecraft Edu and Touch Develop  Register here 

Finalists of the Challenge will be showcased during the Education in Games Summit held on 7 November, which forms part of the Melbourne Games Week.

About the session:

Are your students creating their prototype in Minecraft Edu or Touch Develop? Are you across what you need to do for the Submission checklists:

Touch Develop

  • A link to your published game within our portfolio

Minecraft Edu

  • An export of their world
  • Screenshots of the world including all key locations, actions and activities
  • Descriptions and captions of these screenshots explaining what we are seeing
  • A detailed description with any relevant links explaining how their Minecraft world addresses the problem
  • Any designs or drawings for structures that have yet to be constructed
  • A written guide detailing the rules for engaging with their Minecraft world, for example:
  • If the student has built any redstone circuits, have they explained their function and how they work?

Join expert Microsoft Teaching Ambassador, Matthew Jorgensen for a last opportunity to ask questions and trouble shoot any issues you may have

Posted in Challenge, Class Activities, Coding, Creativity, Data visualisation, Digital Technologies, Games, How To, Pedagogy, Professional Learning, STEM

Victorian Maths Challenge for Families

The Victorian Maths Challenge is a fun way for you, your family and friends to explore and solve problems.vmc-image

Take on as few or as many challenges as you like. Work together to find your own solutions.

Capture what you discover with a video, photo, diagram or story. You can even share your findings. http://vmc.global2.vic.edu.au/

Schools might also want to use these great resources to run a Family Maths Night.

The Victorian Maths Challenge open until 29 November 2016

Posted in Challenge, Class Activities, Mathematics

Navigating the eSafety website PD

The eSafety Commission are hosting a series of webinars for educators. Details, including how to registration, may be found on The eSafety Commission site.

Navigating the eSafety website  will be held on Thursday 17 November

Audience: Principals, senior management and other relevant school staff.

The presentation will assist teachers to know:

  • the functions of the Office
  • how cyberbullying complaints will be determined and handled
  • the powers of the Office
  • how the Office will work with schools
  • the new website and resources for schools.

The presentation will feature an opportunity to ask questions of the presenter.

Details, including how to registration, may be found on The eSafety Commission site.

Posted in Cybersafety, Digital Literacy

Digital Technologies Curriculum L5-6 Creating Digital Solutions

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L5-6 Creating Digital Solutions

Content Description

  • Define problems in terms of data and functional requirements, drawing on previously solved problems to identify similarities.
  • Design a user interface for a digital system, generating and considering alternative design ideas.
  • Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration.
  • Develop digital solutions as simple visual programs.
  • Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs.

Lesson Ideas

Online Resources

Aitken Creek Computers

  • Rock, Paper, Scissors: this activity builds on the classic game of Rock, Paper, Scissors. Students start by playing the traditional game and then explore the context of computer modelling by viewing a model that uses the same rules. Students decode a computer program to learn basic concepts.Project GUTS
  • Posti: an online game to teach students about social media and interpreting friends’ posts. Students can go back and play the game multiple times and get to know the characters’ personalities.
  • Conditionals with cards: students learn about algorithms and conditional statements. Students explore circumstances when certain parts of programs should run and when they should not and determine whether a conditional is met based on criteria.Tinkersmith
  • The Muddy City – Minimal Spanning Trees: this lesson supports students to explore different types of networks and investigate ways to efficiently link objects in a network.CS Unplugged
  • Microwave Racing Video: this lesson is focused on human-computer interaction, usability and usability evaluation.Queen Mary University of London
  • The Emotion Machine Activity: this lesson introduces students to programming, instruction sequences and computational thinking. Queen Mary University of London

See full Unit: http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L5_L6-creating-digital-solutions

Posted in Class Activities, Digital technology

Digital Technologies Curriculum L5-6 Data and Information

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L5-6 Data and Information

Content Description

  • Examine how whole numbers are used as the basis for representing all types of data in digital systems.
  • Acquire, store and validate different types of data and use a range of software to interpret and visualise data to create information.
  • Plan, create and communicate ideas, information and online collaborative projects, applying agreed ethical, social and technical protocols.

Lesson Ideas

Online Resources

CS Unplugged Logo

  • Home Internet Survey: use this interactive game to support students to explore how data is collected, sorted and represented. As an extension they could start looking at other organisations which collect large quantities of data including the Australian Bureau of Statistics.ABC Splash
  • Census at school: use this lesson plan to support students to understand how to analyse large databases. The student template and instructions will guide teaching and learning around how to access the census database and find the required information. Australian Bureau of Statistics
  • Text Compression: explores with students how computers have a limited amount of space to store data and information and how they represent it. CS Unplugged
  • Databases Unplugged: this activity introduces the idea of database queries and leads to digital based experience as a follow up. Mark Dorling, Digital School House
  • Information Salvation: an activity in Information theory explaining the concept of compression for the students. Royal Institution UK and Microsoft Research
  • Binary Numbers – Count the dots: this lesson plan will help students to understand how data of all kinds is stored on computers. CS Unplugged
  • How Computers Work: an interactive website providing students with information, games, challenges and videos specifically for upper primary aged students. Allow students time to explore the website and share what they discover. Wonderville
  • Potato Athletics – Maths, Data and Graphing unit: students will create a Binary Code alphabet and use it to make a statement to summarise their results of an experiment. Vicki Cook
  • Binary Baubles: this lesson explores the concept of binary to illustrate how a computer codes data that will be stored for later use. Students will explore computer language and how information can be stored with different combinations of just two choices. Tinkersmith
  • The Knight’s Tour Activity: with a focus on graphs, data representation, generalisation and computational thinking, this lesson idea asks students to solve a puzzle where they must find a way for a knight to visit every square on the board exactly once. Paul Curzon
  • Explore the Bit by Bit comic: use this comic to help students understanding of binary and how it works.Howtoons.com

See the full unit :

http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L5_L6_data_and_information

Posted in Uncategorized

Digital Technologies Curriculum L5-6 Digital Systems

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L5-6 Digital Systems

Content Description

  • Examine the main components of common digital systems, and how such digital systems may connect together to form networks to transmit data.

 

Lesson Ideas

Online Resources

CS Unplugged Logo

  • Eeek a Mouse: this lesson explores how a computer mouse was designed and how it works as an input device to direct a computer and create a positive user experience (aspects that affect how an end-user interacts with digital systems, such as navigation design, expertise of user and ergonomics). Try Engineering
  • Network Communication Protocols: this lesson idea supports students learning about how messages are sent from one computer to another. CS Unplugged
  • Inside a computer: this website explores the various components of a computer and poses a challenge for students to complete. Goodwill Community Foundation, Inc
  • Routing and Deadlock in Networks: students learn about sending messages through the internet and the possibility of ‘deadlock’. This activity helps students to work together to find a solution. CS Unplugged
  • Tablets of Stone, Network communication protocols: students explore how computers talk to each other over the internet via messages, however sometimes these get lost. CS Unplugged
  • Artificial Intelligence: this activity aims to introduce the topic of what a computer program is and how everything computers do involves following instructions written by computer programmers. It also aims to start a discussion about what intelligence is and whether something that just blindly follows rules can be considered intelligent. Paul Curzon

See complete unit:

http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L5_L6_digital_systems 

Posted in Class Activities, Digital technology

Teacher PD: Digital rights and digital wrongs

The eSafety Commission are hosting a series of webinars for educators. 
Details, including how to registration, may be found on The eSafety Commission site.

Digital rights and digital wrongs will be held on Tuesday 25 October

Featuring interactive questions, the presentation will:

  • update teachers on the trending devices, apps and services used by students
  • highlight key insights from ACMA research into the online behaviour of Australian teenagers
  • explore digital citizenship and overview the key concepts of protection, privacy, permanence, perspective and plagiarism
  • reinforce the importance of teachers modelling good behaviour online
  • introduce an action checklist that students could use to support a positive online experience.

Details, including how to registration, may be found on The eSafety Commission site.

Posted in Cybersafety, Digital Literacy

Digital Technologies Curriculum L3-4 Digital Solutions

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L3-4 Digital Solutions

Content Description

  • Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them.
  • Develop simple solutions as visual programs.
  • Explain how student-developed solutions and existing information systems meet common personal, school or community needs.

Lesson Ideas

Online Resources

  • Investigate Intel Galileo board: students program the Galileo to play hot cross buns. See: student sample work.
  • Guiding Each Other: this lesson plan has been developed to teach students about algorithms and following instructions. It includes using if/then statements and develops an understanding of how these are used in programming.
  • Hector’s World: an age appropriate animation with fun and engaging characters that explores digital safety. Children observe the characters as they explore how to stay safe online. Teachers can find full lesson plans on the website to help scaffold class discussions and follow up activities.
  • Graph Paper Programming: in this lesson students program one another to draw pictures and will begin to understand the concepts of programming. Code.org
  • Unplugged Activity: Graph Paper Programming.
  • Conditionals with Cards: students learn about algorithms and conditional statements in this lesson. They will define circumstances when certain parts of programs should run and when they should not and determine whether a conditional is met based on criteria.

See Full Unit
http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L3-L4-creating-digital-solutions

Posted in Class Activities, Digital technology

Digital Technologies Curriculum L3-4 Data and Information

Find the complete unit in the Digital Technologies Digipub

Digital Technologies Curriculum L3-4 Data and Information

Content Description

  • Recognise different types of data and explore how the same data can be represented in different ways.
  • Collect, access and present different types of data using simple software to create information and solve problems.
  • Individually and with others, plan, create and communicate ideas and information safely, applying agreed ethical and social protocols.

Lesson Ideas

Online Resources

CS Unplugged

  • What is a database?: use this interactive webpage to support students learning about how organisations and businesses collect and record data. As an extension activity students could investigate further an organisation/company which uses a database and report back to the class. BBC Bitesize
  • Musical number patterns – The challenge: use this interactive game to support students to understand how to create patterns with a specific rule to produce the same sound pattern. Help students make connections to analysing data and understand that musical notes are data stored in a particular format.
  • Image Representation: this activity explores how computers store data such as photos and images using numbers.
  • Binary Numbers – Count the dots: this lesson plan will help students to develop an understanding of how information is stored on computers.
  • Binary Bracelets: students create bracelets from a paper template that is a binary representation of the first letter of their name. Students learn that the same set of data can be represented in more than one way.

See full Unit : http://www.digipubs.vic.edu.au/pubs/digitaltechnologies/digital-technologies-L3-L4_data_and_information

Posted in Class Activities, Digital technology

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