by Sandy Phillips | Sep 3, 2016 | Digital Literacy, Digital technology
Find the complete unit in the Digital Technologies Digipub Digital Technologies Curriculum F-2 Digital Systems Content Description Identify and use digital systems (hardware and software components) for a purpose. Lesson Ideas Introduction to Information Networks: is...
by Sandy Phillips | Sep 1, 2016 | Digital technology
The Digital Technologies Digipub published last year breaks down lessons all of the levels and structures for teachers. The structure of Digital Technologies in the Victorian Curriculum comprises three related strands: Digital Systems Data and Information, and...
by Sandy Phillips | Aug 29, 2016 | Digital technology
Explore the resources to support your teaching of the Digital Technologies Curriculum. Presented as one in a series of Digipubs for teachers from the Department of Education and Training. This resource provides ideas to get you started, planning support, teaching and...
by Sandy Phillips | Aug 26, 2016 | Digital technology
Touch Develop is one of the tools featured in the Victorian Schools and Apps Challenge. Touch Develop is an easy-to-use program which caters to a wide skill range, including those with no prior coding experience. With a large network of tutorials, Touch Develop can...
by Sandy Phillips | Aug 9, 2016 | Challenge, Class Activities, Curriculum, Digital Learning, Gaming for learning, How To, Professional Learning, Uncategorized
Microsoft and the Department of Education and Training are presenting free coaching sessions for teachers to support the Victorian Games and Apps Challenge. Students are welcome to attend if teachers wish to invite them. They will not need to register. Teachers do not...
by Sandy Phillips | Aug 4, 2016 | Class Activities, Digital Literacy, Digital Technologies, Games, New technologies
The Department of Education, Victoria (DET), Microsoft and ACMI are proud to announce the Victorian Schools Games and Apps Challenge. This exciting challenge provides an opportunity for students in Years 6, 8 and 10 to design, develop and pitch a game or app to...