by rcrellin | Jul 6, 2018 | Cybersafety, Cybersmart, Games, Gaming for learning
The Lost Summer is a role-playing video game, designed to be a highly engaging experience for 11-14 year olds while building digital intelligence skills and encouraging online safety. Find out more at the Office of the eSafety Commissioner Website.
by Sandy Phillips | Oct 6, 2017 | animation, Digital Learning, Digital Tech Curriculum, Digital Technologies, Games, Gaming for learning, Pedagogy, Programming
Education in games summit 2017 – Gain the tools to teach effectively for a digital future Join us at #EiGS17 on the 27th October to find out what leading practitioners in digital pedagogy are doing with their students. Keynote speaker Eric Jordan kicks off the...
by Sandy Phillips | Sep 12, 2017 | Activity Type, Games, Pedagogy, Professional Learning
The Education in Games Summit returns to ACMI on Friday 27 October 2017. Get your tickets here As its part of Melbourne International Games Week The Education in Games Summit (#EiGS17) showcases best practice implementation of games; enabling teachers to effectively...
by Sandy Phillips | Aug 31, 2017 | Class Activities, Digital Learning, Digital Tech Curriculum, Digital Technologies, Games, Gaming for learning
Friday 1st September 4pm John Sietsma (Unity Technologies) Presents – Unity Playground Project – Beginning game making in Unity without coding. Register here: https://www.surveymonkey.com/r/2017GAC This webinars have been organised to support teachers and...
by Sandy Phillips | Aug 30, 2017 | Digital Tech Curriculum, Digital Technologies, Games, Gaming for learning
Wed 6th September 6pm Dan Bowen (microsoft) presents Visual Studio / Makecode / Touch Develop – Get to grips with the basics of these tools to create your apps or games Register here: https://www.surveymonkey.com/r/2017GAC This webinars have been organised to...
by Sandy Phillips | Aug 29, 2017 | Activity Type, Challenge, Class Activities, Digital Learning, Digital Tech Curriculum, Digital Technologies, Games, Gaming for learning, STEM, Student activities
The following webinars have been organised to support teachers and students in creating and playing games safely. You don’t have to join the Challenge to attend the following webinars. All teachers and students are welcome at each event. Sessions include:...