Looking at the inclusion of Digital Technologies into the Victorian curriculum – AusVELS , it is worth having a look at some of the learning outcomes across the years and looking at some resources. Some of this if going to be new for some teachers
It focuses on developing skills in computational thinking and an awareness of personal experiences using digital systems.
- By the end of Year 2, students will have had opportunities to create a range of digital solutions through guided play and integrated learning, such as using robotic toys to navigate a map or recording science data with software applications.
- 3-4 Students define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input.
- Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision-making, repetition and user interface design into their designs and implement their digital solutions, including a visual program.
Resources to support classrooms have been gathered together by Common Sense Media
These include an oldie but a goodie is Scratch with a whole community now built to support sharing and collaboration.
With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is free.