by Sandy Phillips | Oct 4, 2016 | Coding, Data visualisation, Digital Learning, Digital Technologies, Gaming for learning
Students across Victoria are putting the finishing touches on apps and video games for the Victorian Schools Games and Apps Challenge, Entries close on 14 October. The competition aims to drive innovation, creativity and entrepreneurship through computational...
by Sandy Phillips | Aug 9, 2016 | Challenge, Class Activities, Curriculum, Digital Learning, Gaming for learning, How To, Professional Learning, Uncategorized
Microsoft and the Department of Education and Training are presenting free coaching sessions for teachers to support the Victorian Games and Apps Challenge. Students are welcome to attend if teachers wish to invite them. They will not need to register. Teachers do not...
by Sandy Phillips | Nov 5, 2015 | Creativity, Curriculum, Digital Learning, Gaming for learning
BrainPOP has been known and loved by teachers and students since the early days of the WWW. It hosts some great resources including this educational games portal. There are a couple of ways in which teachers and students could use these resources. They could let their...
by Sandy Phillips | Oct 7, 2015 | Class Activities, Digital Technologies, Gaming for learning
As part of International Games Week in the last week of October, Victorian primary and secondary teachers will have the opportunity to listen to some of the leading players in the game development industry. With its growing popularity among young people and the world,...
by Sandy Phillips | Mar 27, 2015 | Challenge, Creativity, Curriculum, Digital Learning, Digital Literacy, Digital technology, Gaming for learning, Pedagogy, Programming
Get your students involved in The Great Victorian Coding Challenge – register your school by visiting the Victorian Education Department website – Click Here Students will be challenged to develop their creativity using the computer program Scratch. Scratch is...
by Sandy Phillips | Jan 29, 2015 | Curriculum, Digital technology, Gaming for learning
The Australian Curriculum presents the Digital Technologies curriculum. The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, in which students use design thinking and technologies to generate and produce...