Facebook launches “Prevent Bullying Page”

Facebook Launches Prevent Bullying Page

Facebook has launched a page aiming to stamp out bullying . The Prevent Bullying page as part of National Bullying Awareness Month in the US.

The social network gathered together resources on the topic, including:

  • A support dashboard where users can follow up on problem posts.
  • A video outlining use of new tools from Facebook, including social resolution tools.
  • Another video sharing successful stories from communities who are taking on the issue of bullying head-on.
  • Links encouraging users to take the “Stop Bullying: Speak Up” pledge.

The social network also announced that it teamed up with the Ad Council on a new public-service announcement aimed at raising awareness of bullying and spurring bystanders to act.

For Full Article 

 

 

Food for thought : Technology in the classroom – Why we need to identify areas of promise

Tom Kenyon – 09.10.2012

The other day a very talented and committed member of my team suddenly looked very worried and asked me:

‘What if we’re wrong?’

‘What do you mean?’ I replied.

‘What if we’re wrong about digital technology and education?  What if it doesn’t make any difference? There’s no evidence from previous trials that technology makes any difference to attainment. What if we’re wasting money?’ Full article

 

Food for thought : Frank Gagliados-schooling a one hundred year view

Food for thought is an occasional article/ blog/ report that is worth discussing as educators. Here is one that begins …..

ANYONE who has taught has regrets, and a student I’ll call Frank Gagliado is one of mine. Frank was one of my students at Salisbury North Primary School in the dumping grounds north of Adelaide, in 1964. He was ten years old, badly overweight, sweet-natured and clearly as thick as two short planks. Full Article

 

Sound Infusion makes the finals of the Australia and New Zealand internet awards

Cultural Infusion and the DEECD partnered to create Sound Infusion,  a free, online, interactive learning experience that blends music making and cultural awareness.  This web 2.0 tool has made it to finals of the Australia and New Zealand internet awards. – Fingers crossed!

Students can create their own songs from hundreds of different samples, save, share and discuss their work online with their classmates as well as students from other schools. Sound Infusion in Action Sound Infusion runs on the web, requiring no downloads or installed software.

Sound Infusion is perfect for users of all ages, it allows users to make music from the hundreds of royalty-free original sound loops from all over the world. The mixer is in the webspace and it allows students to mix up new and  interesting music - their own creation to use freely with their own creative commons license. About the award

Sound Infusion was one of the innovation projects developed by DEECD and the second one to receive broad aclaim. ACMI Generator has received two international awards recognising achievement in online development at the 2011 Best of the Web Awards in Philadelphia, United States.  ACMI’s Generator project took out the Best Education Website category as well as winning Best Overall Website. 

Generator was also a DEECD innovation project. Well done to all. All projects are featured on the FUSE homepage and the Ultranet landing pages.

 

 

 

 

ACMI Screen It 2012
Virtual Conference

Time: 1.30pm (Melbourne Time*)
Duration: 30-45 mins
Date: Wednesday 8 August
*For the time in your city go here http://goo.gl/tHs4a

Hi Screen It Producers

Find out all you need to know about entering your production in a virtual conference!

This virtual conference is a chance for us to explain some of the Screen It entering detail and, importantly, for you to ask us questions.

Please RSVP with your name, your school name and how many people you expect to take part on the day to mailto:screenit@acmi.net.au
It is really easy – you just need to log in with your computer’s internet browser, such as Internet Explorer or Chrome, to the below link. Use your interactive whiteboard or whichever internet accessing device you want to use (– not iPads though sorry). You will be able to log in 30 minutes before and we’ll help you set up before the 1.30pm kick off.

In the internet browser it runs the Blackboard Collaborate software which, as I mentioned is not tricky at all, and you will be able to ask us questions by text input or via your microphone input option.

Join the session here:

https://sas.elluminate.com/m.jnlp?sid=2007026&password=M.8124861A9098DE1E8EFA110153D2A5

(It should just download a little Java item and will open when you click on that download).

To ensure that your computer is configured for Blackboard Collaborate, please visit the support and configuration page:

http://goo.gl/rJprK

IF YOU HAVE QUESTIONS ABOUT THE BLACKBOARD COLLABORATE SETUP DON’T HESITATE TO CONTACT US (via the above email) AND WE WILL HELP YOU THROUGH – IT IS REALLY EASY.

ACMI Game Masters Education program

ACMI SCREEN EDUCATION

Dear colleagues,

We are all really excited at ACMI about the opening of our spectacular Game Masters exhibition. For those of you who are keen to capitalise on the use of games in your classroom, we have some teacher programs to support you, please read more below.

I am sure many of you will take the opportunity to visit Game Masters to see how our teaching and learning resources can help you meet your curriculum needs. Pop in early before word gets out. This will be a popular exhibition! To assist your planning we have an Education Resource and Classroom Activity Kit. We also have screenings, talks and workshops to support exhibition visits. Programs will book out early, so get in quick!

We look forward to meeting many of you at ACMI in the next few months.

Kind regards,
Christine Evely
Education Manager
Australian Centre for the Moving Image

Game Masters Exhibition
Discover the Gods of Gaming
28 June – 28 October 2012
Featuring more than 125 playable games, ACMI’s Game Masters exhibition will profile some of the world’s most influential videogame designers, and explore their creative contribution to the field. We have developed exciting programs to help students and teachers gain insights into the history and development of videogames, one of the leading cultural phenomena of the 21st century.

Exhibition Visits
Exhibition visits are available between 10am-3pm weekdays. Self-guided visits cost $10 per student (minimum 10, maximum 30students per time slot). For more information, click here.

Education Resource
This teacher resource focuses on exhibition highlights and provides stimulating ideas and questions to encourage engagement with exhibition themes and content.

Seminars, Forums, Talks and Workshops for Teachers and Students
Recognised as essential tools for learning, videogames offer engaging ways to learn a wide range of skills on a variety of levels. Not only a great resource for building knowledge and skills related to many classroom topics, videogames are worthy of study in themselves.

Student Programs
Build an App
Along with concepts of graphic design and game programming, students will discover some of the elements that make up smart phone apps, publishing issues and gain basic skills to create their own. Click here to find out more.

Date: Wed 25 Jul 2012 (10am-2.30pm) Cost: $480 (max 18 students)
Wed 1 Aug 2012 (10am-2.30pm)
Wed 8 Aug 2012 (10am-2.30pm)

Game Girls
Throughout this stimulating, challenging and engaging program, established female game developers will demonstrate their skills and discuss their experiences in this male-dominated industry. Click here to find out more

Date: 22 August, 2012 (10am-2.30pm) Cost: $15 per student

Game Loading
The videogames industry is huge, multifaceted and continually evolving. This program provides students with an opportunity to better understand the decisions made, the issues involved and what is at stake for both players and industry professionals. Click here to find out more.

Date: Fri 27 Jul (10.30am-12.30pm) Cost: $10 per student (max 60)
Fri 24 Aug (10.30am-12.30pm)
Fri 19 Oct (10.30am-12.30pm)

Machinima
This workshop introduces students to the craft of machinima – making movies using the visual and audio components of video games. Click here to find out more.

Date: Fri 22 Aug (9.30am – 2.30pm) Cost: $480 (max 18 students)
Fri 3 Sept (9.30am – 2.30pm)
Fri 7 Sept (9.30am – 2.30pm)

Make a ‘Good Game’ TV Show
Based on the ABC TV popular videogame commentary show Good Game, this workshop puts students in the position of Bajo, Hex, Darren and Goose presenting live to camera. Click here to find out more.

Date: See website for details Cost: $15 per student (min 20 – max 30)

Videogame Character Design
We invite students to reflect on the games they play, examine and evaluate video games, explore the development of game characters and then create their own game characters. Click here to find out more.

Date: Wed 17 Oct (10am-2pm) Cost: $480 (max 20 students)

Videogame Design 101
Students work in groups to analyse and design characters, artwork, levels, challenges and other elements that go together to make a successful video game. Click here to find out more.

Date: Wed 29 Aug (10am-2pm) Cost: $480 (max 18 students)

Exploring Games and Film
This session explores and analyses a variety of videogames, focusing on the creation of alternative worlds, with a particular focus on the increasing use of cinema techniques within videogames. Click here to find out more.

Date: Wed 7 Sept (10am-2pm) Cost: $10 per student (min 30 – max 160)
Mon 10 Sept (10am – 2pm)

Games and Cinema Film Screenings
This screening program focuses on films inspired by or relating to games and game culture. Each film session is designed to complement a visit to the Game Masters exhibition. Click the below film titles for more information. Cost $10 per student.

eXistenz : Wed 27 July (11am -1pm)
Prince of Persia: The Sands of Time : Wed 1 Aug (11am -1pm)
Tron Legacy : Wed 5 Sept (11am – 1.15pm)
Professor Layton and the Eternal Diva : Wed 19 Sept (11am – 12.50pm)

Teacher Programs

Games in the Classroom
This workshop focuses on how videogames can be used to enhance learning and further students’ understanding across a range of subject areas. Click here to find out more.

Date: Fri 3 Aug (9.30am – 3.30pm) Cost: $110 per person

Game Masters Forum
ACMI launches its Game Masters exhibition with a two day forum that explores the intersection between the Games Industry and other Creative Industries. Click here for more information.

Date: 29 & 29 June 2012 Cost: $50 per person

Games and Secondary English: Exploring Themes and Issues with Games
This session addresses the social and creative issues raised within a range of games and provides examples of how games can be used to stimulate written responses in the classroom. Click here to find more.

Date: 20 Aug 2012 (5 – 7pm) Cost: $50 per person
22 Aug 2012 (5 – 7pm)

If you are interested in the above programs, please follow the links or click here to make a booking enquiry.

Please book well in advance as visits to this exhibition are already in high demand.

Creating Worlds of Learning with Blogging at Fitzroy North


Blogs –Creating Worlds of Learning (Global2)
An ICTEV study group of 20 teachers arrived at the school gates to find out how blogging and games-based learning enriches learning for both students and teachers of Fitzroy North Primary School. The school in old in years (built in 1875) but young and contemporary in its use of ICT to empower learning and pedagogy. The approach and ideology has at its centre social learning theory.
Leading the group tour was Connie Watson (Principal), Kynan Robinson (Leading Teacher ICT/Creativity) and Kristen Swenson (3-6 ICT Coordinator).
Thanks to strong and innovative leadership, and the commitment of the ICT coordinators, in recent years blogging has become part of the learning and pedagogical fabric of daily life at North Fitzroy Primary. Kynan and Kristen have been active in the Global 2 blogging space for over 4 years. Kynan told the group that, “Global 2 allows kids to connect to the wider world. You can allow them to have an authentic voice and authentic audience.”
“We take seriously Hattie’s notion that feedback is one of the most potent factors in a child’s learning – blogging, where feedback is available from multiple sources is really important. They are not just posting their work for viewing by others, but posting genuine stages of their work and asking for feedback from others in an interactive process, which is much more powerful than simply learning in isolation and then posting your best work at the end of it”, Connie Watson (Principal)
With Hattie’s Visible Learning research in mind, Connie Watson decided that every teacher, every child from Years 3 -6 and every class should have a blog.
All teachers were supported to develop their skills and confidence to create content, post, publish, upload images and movies, and moderate blogs. They now share and compare their blogs and their ideas with their students, parents, industry, and peers internal and external to the school.
Blogs are used to extend and assess all areas of literacy, Italian LOTE, and interdisciplinary streams of learning and skills and personal development. Kynan believes that blogging is a great, ‘platform to skill up and build confidence across the entire school staff to use web 2.0 tools to create and publish content not just be a user of content. If they didn’t blog they would miss out with connecting with the wider world. The main benefit is the ability to connect and find connections all over the world.”
The whole school community is involved at home and at school with their blogs. Homework, parent engagement, Italian recipes, news, quizzes, competitions, provocations, reviews, and reflection – it is all done with blogging accessed from home, school, during the week or at the weekends.
“All of our Grade 5/6 students have their own individual passion blogs. We made the shift last year from the show and tell blogs to more of an interactive blog. Since then the quality of the students’ writing has improved dramatically. Their passion for blogging is so much greater and they just love doing it. Every time they have a spare moment in class they want to blog and it has just given them their own voice which is fantastic”, said Kristen.
Students create passion blogs and discover networks to discuss new ideas and perspectives from like-minded students. We heard from students who have created blogs on superheros, star wars, comic books, the World of Minecraft, the Hunger Games, Harry Potter and other favourite books. The students are learning to target their blog and writing style for specific audiences to elicit discussion on an international scale. According to Kynan, “the kids love the Global2 cluster maps so they can see their potential audience from across the world’.
“It’s exciting collaborative learning and it is authentic for the kids because they are working on things that they are passionate about, and on questions that are relevant to them, often that they have driven themselves”, explained Connie Watson.
Also central to the contemporary learning and teaching practice is cybersafety awareness and copyright. Cybersafety is built into lessons and classroom practice at every Year level all year long.
Fitzroy North PS is an ICT savvy school. Each classroom that the 20 strong study group entered, they barely caught the eye of the students who were completely engaged and immersed in what they were doing. The technology was seamless, the content was all important and it was student owned content. As Kristen says, it is not about the devices it is how they enhance the learning and fit within the learning curriculum. According to Kynan, “the point of ICT is to drive your pedagogy, to assist your curriculum”.

This is the first of a series of Global2 bloggers in action. If you would like to have your school featured we would love to hear from you!

A conversation with Professor Stephen Heppell

Your chance to ask Stephen your burning questions about the role of ICT in learning.

Date: Thursday 17 May

Time: 9.30 am – 11.30 am

Venue: Treasury Theatrette

 1 MacArthur Street, East Melbourne

 Cost: No charge – limited places

 RSVP Monday 14 May. Email your name and school details to:

compton.leanne.l@edumail.vic.gov.au

 The Ultranet and Digital Learning Unit invite you to a session with Stephen Heppell, who is a leading voice on the role of ICT in learning. Stephen’s experience includes a vast portfolio of effective large-scale projects over three decades; he has established himself internationally as a widely and fondly recognised leader in the fields of learning, new media and technology.

 Stephen has worked, and is working, with governments around the world, with international agencies, with schools and communities, with his PhD students and with many influential trusts and organisations. This session will be an opportunity for Stephen to share practices he has seen where technology is effectively used to improve the quality of teaching and learning practice across the world, and for you to ask Stephen your burning questions about the role of ICT in learning.

http://heppell.net

 

 

‘Hothousing’ opportunity for student talent in game development at ACMI

>> ACMI Hothouse

        tall poppies grow here

Do you know a promising Victorian Student in Year 10 to 12 with a creative talent?

Help them grow into a Tall Poppy inside the ACMI Hothouse: where skills and creativity are cultivated.

 ACMI Hothouse 2012 explores game making and design. 10 lucky students will spend 1 week of the July school holidays in a fast paced creative studio. Their team will include creative artists as well as programmers. Together, they will learn how to design an iPhone game. Professional game designers will give them hands-on experience and career advice. They’ll get the chance to meet some of the world’s best game makers, set to visit Australia in July for the ACMI Game Masters exhibition.

Students don’t need games experience to apply! It takes all kinds of creativity to make a game, from character design and concept art to computer programming. So – whether they’re artists, designers and media makers exploring career pathways, IT talents, or dedicated gamers – this is an amazing opportunity.

The Hothouse application pack takes students through tasks like pitching, developing creative treatments and presenting a folio. For teachers, it is a potential classroom activity in itself.

How to apply: Visit http://www.acmi.net.au/hothouse.aspx to download the application pack.  Please email hothouse@acmi.net.au with any questions. Applications Close Fri 18 May 2012

 Does it cost anything? No! The Hothouse is free, though limited to applicants who are selected. Application is also free.

 

Check out the Teaching and Learning Cycle

Following the latest twitter stream today I noticed the Learning and Teaching Cycle had been tweeted and thought the following resources may be useful. Its a great resource to share with your staff. Follow the link to the Ultranet’s  Teaching and Learning Cycle  interactive where you will find great videos to unpack  the cycle.

The Ultranet supports teachers to provide personalised, quality learning opportunities for students. It allows teachers to implement a continuous cycle of curriculum planning and delivery. Teachers can leverage their current practices by using the Web 2.0 tools available  for collaboration
and communication, and the functionality available in the Ultranet Learning Tasks and Learner Profile  for curriculum planning and delivery, assessment and reporting.

canakkale coklu pagerank sorgulama seo canakkale vergi mevzuati bagimsiz denetim vergi mevzuatı web security engelliler teknoloji sgk bagimsiz denetim bagimsiz denetim sorgulama internet security mevzuat vergi ve sgk mevzuati canakkale canakkale balik tutma search